To top all of this off, the game punctuates its different scenes with anime-style animated cutscenes. For backgrounds, Dual Destinies combines a few different elements in a clever way to give players the impression that they’re doing more than they are - while the backgrounds are mostly 2D, some minor 3D elements and some brief occasional 3D transitional videos blend into these backgrounds so well that it could be easy to be fooled into thinking there’s more 3D going on here than there actually is… and then you encounter some locations that are fully 3D and allow the player to see them from multiple angles. This is the first release in the series made specifically for the Nintendo 3DS, and it shows when it comes to the presentation - all of the characters are now represented by anime-style fully-3D character models with phenomenal cel-shading and some of the best animation on the Nintendo 3DS. Set one year after the events of Apollo Justice (albeit with a nonlinear plot that jumps back and forth in time), Dual Destinies has players following the courtroom antics and investigations of Phoenix, Apollo, and new attorney Athena Cykes. Dual Destinies is the long-awaited fifth mainline entry in the series, and like other games in the series this is a title that combines Visual Novel and Graphic Adventure elements, with a plot focusing on courtroom drama and crime investigation. Phoenix Wright: Ace Attorney - Dual Destinies, released on Nintendo 3DS in 2013 and ported to mobile devices in 2014, follows a long period of time after 2007’s Apollo Justice: Attorney where the only releases in the Ace Attorney series were the Miles Edgeworth spin-offs and the crossover game Professor Layton vs. Phoenix Wright: Ace Attorney - Dual Destinies
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